vertexlitgeneric
{

$baseTexture "models\player\pomka.sc\l4d\louis_head"
$bumpmap "models\player\pomka.sc\l4d/louis_head_normal"
$phong 1
$phongboost "1.5"
$phongexponent 7
$phongtint "[.80 .80 1]"
$phongfresnelranges "[.3 .65 1]"
$nodecal 1
$ambientocclusion 1
}
