vertexlitgeneric
{

$baseTexture "models\player\vad36l4d2/zoey_color"
$bumpmap "models\player\vad36l4d2/zoey_normal"
$phong 1
$phongboost "1.5"
$phongexponent 5
$phongtint "[.85 .85 1]"
$phongfresnelranges "[.5 .85 30]"
$ambientocclusion 1
}
