vertexlitgeneric
{

$baseTexture "models\player\pomka.sc\l4d\francis_head"
$bumpmap "models\player\pomka.sc\l4d\francis_head_normal"
$phong 1
$phongboost "1.4"
$phongexponent 12
$phongtint "[.85 .85 1]"
$phongfresnelranges "[.2 .5 5]"
$nodecal 1
$ambientocclusion 1
}
