vertexlitgeneric
{

$baseTexture "models\player\pomka.sc\l4d\louis_color"
$bumpmap "models\player\pomka.sc\l4d/louis_normal"
$phong 1
$phongboost "1.5"
$phongexponent 5
$phongtint "[.85 .85 1]"
$phongfresnelranges "[.3 .65 30]"
$ambientocclusion 1
}
