vertexlitgeneric
{

$baseTexture "models\player\vad36left4dead\bill_color"
$bumpmap "models\player\vad36left4dead/bill_normal"
$phong 1
$phongboost "1.5"
$phongexponent 9
$phongtint "[.85 .85 1]"
$phongfresnelranges "[.3 4 30]"
$ambientocclusion 1
}
