VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\WangXm8_AUG\Scope"
	"$bumpmap"			"models\weapons\v_models\WangXm8_AUG\scope_normal"

	"$phong" 			"1"
	"$phongalbedotint" 		"1"
	"$halflambert" 			"1"
	"$phongfresnelranges"		"[1 3 6]"
	"$phongboost"			"0.5"
	"$phongexponent"		"10"

//	"$envmapcontrast" 		"0.4"
//	"$envmapsaturation" 		"0.8"
//	"$envmaptint" 			"[ 0.6 0.6 0.6 ]"
}