"VertexLitGeneric"
{
	$ambientocclusion			        "1"
	
	"$basetexture"                      "models\weapons\v_models\Bledo's SA80 v2\sa80_carry"
	"$bumpmap"                          "models\weapons\v_models\Bledo's SA80 v2\sa80_carry_normal"

	"$envmap"			                "env_cubemap"
	"$envmapfresnel" 			        "1"
	"$envmapfresnelminmaxexp"		    "[0 .4 1]"
	"$envmaptint"   			        "[.01 .01 .01]"	

    $nocull                             "1"	
	"$normalmapalphaenvmapmask" 	    "1"
	
	"$phong" 			                "1"
    "$phongalbedoboost"                 "50"
	"$phongalbedotint" 			        "1"	
	"$phongboost" 			            "2"	
	"$phongexponenttexture"             "models\weapons\v_models\Bledo's SA80 v2\sa80_carry_exponent"	
	"$phongfresnelranges"		        "[7 4.5 9]"	
	"$phongtint"   			            "[.15 .17 .2]"

	"$rimlight"                         "1"
	"$rimlightboost"                    "1"	
	"$rimlightexponent"                 "30" 
	"$rimmask"                          "1"
}