VertexLitGeneric
{
"$baseTexture" "models\weapons\v_models\Custom 96FS\compensator d"
"$bumpmap" "models\weapons\v_models\Custom 96FS\compensator n"
"$phongexponenttexture" "models\weapons\v_models\Custom 96FS\compensator d"
$phong 1
$phongboost "0.2"
$phongalbedoboost 2
$phongfresnelranges "[.2 .2 1]"
$basemapalphaphongmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[0 .1 .2]"
$envmaptint "[.02 .02 .02]"
$phongalbedotint 1
$phongdisablehalflambert 1
}