VertexLitGeneric
{
"$baseTexture" "models\weapons\v_models\Custom 96FS\internal d"
"$bumpmap" "models\weapons\v_models\Custom 96FS\internal n"
"$phongexponenttexture" "models\weapons\v_models\Custom 96FS\internal d"
"$phong" "1"
"$phongboost" "1"
"$nocull" "1"
"$phongalbedotint" "1"
"$halflambert" "1"
"$phongexponent" "111"
"$phongfresnelranges"   "[0.5 0.5 0.5]"
"$phongtint" "[0.7 0.7 0.7]" 
"$rimlight" "1"
"$rimlightexponent" "5"
"$rimlightboost" "0.5"
}