VertexLitGeneric
{
"$baseTexture" "models\weapons\v_models\Custom 96FS\sil d"
"$bumpmap" "models\weapons\v_models\Custom 96FS\sil n"
"$phongexponenttexture" "models\weapons\v_models\Custom 96FS\sil d"
"$phong" "1"
"$phongboost" "1"
"$nocull" "1"
"$phongfresnelranges" "[1 1 1]"
"$phongalbedotint" "1"
"$halflambert" "1"
"$phongexponent" "135"
}