VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\rif_m4a1\rif_m4a1"
	"$bumpmap"  "models\weapons\v_models\rif_m4a1\rif_m4a1_nor"
	"$envmap"	"env_cubemap"
	"$envmaptint"	"[0.03 0.03 0.03]"
	"$envmapconstrast" "1"
	"$envmapsaturation" "0.4"
	"$normalmapalphaenvmapmask" "1"
	"$normalmapalphaphongmask" "1"
                "$model" "1"
	"$phong" "1"
	"$phongexponent" 	"30"
	"$phongboost" "1"
	"$surfaceprop" "Metal"
	"$halflambert" "1"
	"$phongfresnelranges"   "[1 3 6]"
	"$phongalbedotint" "1"
                "$PhongAlbedoTint"  "1"


                "$rimlight" "1"
                "$rimlightexponent" "50"	
                "$rimlightboost" "0.28"

}
