"Weapon_M4A1.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.52"
	"pitch"		"PITCH_NORM"

	"wave"			")weapons/m4a1\M4A1 Fire Unsilenced.wav"
	
}

"Weapon_M4A1.Silenced"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.4"
	"pitch"		"PITCH_NORM"

	"wave"			")weapons/m4a1\M4A1 Fire Silenced.wav"
}

"M4A1.magout"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.4"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1\M4A1 Mag Out.wav"
}

"M4A1.magin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/m4a1\M4A1 Mag In.wav"
}

"M4A1.slap"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/m4a1\M4A1 Slap.wav"
}

"M4A1.foley"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1\M4A1 Foley.wav"
}

"M4A1.deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1\M4A1 Deploy.wav"
}

"M4A1.click"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1\M4A1 Click.wav"
}

"M4A1.rotate"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1\M4A1 Rotate.wav"
}

"M4A1.clutch"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1\M4A1 Clutch.wav"
}

"M4A1.drop"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1\M4A1 Drop.wav"
}