WeaponData
{
	"MaxPlayerSpeed" 		"230" 
	"WeaponType" 			"Rifle"
	"FullAuto"				1
	"WeaponPrice" 			"3100"
	"WeaponArmorRatio" 		"1.4"
	"CrosshairMinDistance" 		"4"
	"CrosshairDeltaDistance" 	"3"
	"Team" 				"CT"
	"BuiltRightHanded" 		"1"
	"PlayerAnimationExtension" 	"m4"
	"MuzzleFlashScale"		"1.3"
	
	"CanEquipWithShield"		"0"
	
	
	// Weapon characteristics:
	"Penetration"			"2"
	"Damage"			"33"
	"Range"				"8192"
	"RangeModifier"			"0.97"
	"Bullets"			"1"
	"CycleTime"			"0.09"
	"AccuracyDivisor"		"220"
	"AccuracyOffset"		"0.3"
	"MaxInaccuracy"			"1.0"
	"TimeToIdle"			"1.5"
	"IdleInterval"			"60"
	
	// New accuracy model parameters
	"Spread"					0.00060
	"InaccuracyCrouch"			0.00525
	"InaccuracyStand"			0.00700
	"InaccuracyJump"			0.34151
	"InaccuracyLand"			0.06830
	"InaccuracyLadder"			0.08538
	"InaccuracyFire"			0.01266
	"InaccuracyMove"			0.06872
								 
	"SpreadAlt"					0.00054
	"InaccuracyCrouchAlt"		0.00525
	"InaccuracyStandAlt"		0.00700
	"InaccuracyJumpAlt"			0.34846
	"InaccuracyLandAlt"			0.06969
	"InaccuracyLadderAlt"		0.08712
	"InaccuracyFireAlt"			0.01165
	"InaccuracyMoveAlt"			0.07039
								 
	"RecoveryTimeCrouch"		0.26973
	"RecoveryTimeStand"			0.37762
	
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#Cstrike_WPNHUD_M4A1"
	"viewmodel"			"models/weapons/v_rif_m4a1.mdl"
	"playermodel"			"models/weapons/w_rif_m4a1.mdl"
	"SilencerModel"			"models/weapons/w_rif_m4a1_silencer.mdl"
	
	"anim_prefix"			"anim"
	"bucket"			"0"
	"bucket_position"		"0"

	"clip_size"			"30"
	
	"primary_ammo"			"BULLET_PLAYER_556MM"
	"secondary_ammo"		"None"

	"weight"			"25"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		//"reload"			"Weapon_AWP.Reload"
		//"empty"				"Default.ClipEmpty_Rifle"
		"single_shot"		"Weapon_M4A1.Single"
		"special1"			"Weapon_M4A1.Silenced"
		"special2"			"Weapon_M4A1.Silencer_Off"
		"special3"			"Weapon_M4A1.Silencer_On"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"CSweaponsSmall"
				"character"	"W"
		}
		"weapon_s"
		{	
				"font"		"CSweapons"
				"character"	"W"
		}
		"ammo"
		{
				"font"		"CSTypeDeath"
				"character"		"N"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-10 -2 -13"
			Maxs	"30 10 0"
		}
		World
		{
			Mins	"-38 -24 -32"
			Maxs	"54 27 39"
		}
	}
}
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Run Path : SDK Compiles [xplor3r]
Ruler Lines # 100 -100
Ignore Mass : 100 %
Setup Vectors Code : š¾<Ø|?PØ
Initiating Coordinates Rulers : ¥*¥7
Collision Mass : 
Code : 
[xplor3r] SDK Compiles CD : 
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