"VertexLitGeneric"
{
	"$basetexture" "models\player\american\ussr_PKKA_1942_body"	
	"$bumpmap" "models\player\american\american_body_normal"	
	"$phong" "1"
	"$nocull" "1"
//	"$phongexponent" "3"
	"$phongboost" "1"	
//	"$halflambert" "1"
	"$phongexponenttexture" "models\player\american\american_body_exp"
	"$phongalbedotint" "1"							}