"VertexLitGeneric"
{
	"$baseTexture" "models/player/items/engineer/engy_jacket.vtf"
	"$bumpmap" ""
	"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"	
	"$detailscale" "5"
	"$detailblendfactor" .01
	"$detailblendmode" 6
	"$yellow" "0"
"$cloakPassEnabled"     "1"

 	"$blendtintbybasealpha" "1" 
 	"$blendtintcoloroverbase" "0"  
	"$ambientocclusion" "1"
	"$basemapalphaphongmask" "1"
	"$envmapmask" "models/player/items/sniper/sniper_suit_normals"

	"$colortint_base" "{73 60 49}"
	"$colortint_tmp" "[0 0 0]" 
	"$color2" "{223 216 165}"

	"$phong" "1"
	"$phongexponent" "20"
	"$phongboost" ".3"	
	"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
	"$phongfresnelranges"	"[.3 1 8]"


	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "2"										// Boost for ambient cube component of rim lighting


	"Proxies"
	{
		"weapon_invis"
		{
		}
		"AnimatedTexture"
		{
			"animatedtexturevar" "$detail"
			"animatedtextureframenumvar" "$detailframe"
			"animatedtextureframerate" 30
		}
		"BurnLevel"
		{
			"resultVar" "$detailblendfactor"
		}
		"YellowLevel"
		{
			"resultVar" "$yellow"
		}
		"Equals"
		{
			"srcVar1"  "$yellow"
			"resultVar" "$color2"
		}
  		"ItemTintColor"
  		{
   			"resultVar" "$colortint_tmp"
  		}
  		"SelectFirstIfNonZero"
  		{
   			"srcVar1" "$colortint_tmp"
   			"srcVar2" "$colortint_base"
   			"resultVar" "$color2"
  		}

	}
}