"VertexLitGeneric"
{
"$basetexture" "models\Weapons\v_Models\Vashts Deagle\grip"
"$bumpmap" 	"models\Weapons\v_Models\Vashts Deagle\grip_norm"
//"$halflambert" 	"1"
"$phong" 		"1"
"$phongexponent" 	"30"
"$phongboost" "0.2"
"$phongfresnelranges" "[1 3 6]"
"$phongalbedotint" "1"
}




