"VertexLitGeneric"
{
	"$basetexture" "models\Weapons\v_Models\Vashts Deagle\MW2_deagle_body"
	"$bumpmap" 	"models\Weapons\v_Models\Vashts Deagle\MW2_deagle_body_normal"
 	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	$envmaptint [.1 .1 .1]
}

