"VertexLitGeneric"
{
	"$basetexture" "models\Weapons\v_Models\Vashts Deagle\front_mw2"
	"$bumpmap" 	"models\Weapons\v_Models\Vashts Deagle\front_norm"
 	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	$envmaptint [.1 .1 .1]
//	$selfillum 1
}

