VertexLitGeneric
{
$basetexture "models\weapons\v_models\pist_glock18\pink_glock18"
$phong 1
$phongboost ".7"
$phongalbedoboost 7
$phongfresnelranges "[.8 .8 1]"
$phongexponenttexture "models\weapons\v_models\pist_glock18\pink_glock18_exponent"
$basemapalphaphongmask 1

$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[0 .5 .4]"
$envmaptint "[.02 .02 .02]"
$phongalbedotint 1
$phongdisablehalflambert 1
}
