VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\cf_deagle\DEBlack"
	"$bumpmap"     "models\weapons\v_models\cf_deagle\DEBlack_Normal"
	"$normalmapalphaenvmapmask" "1"
	"$phong" 		"1"
	"$phongexponent" 	"5"
	"$phongboost" ".5"
	"$phongfresnelranges" "[.9 1.5 1]"

}
