VertexLitGeneric
{
$baseTexture "models\weapons\v_models\smg_ump45\smg_ump45"
$phong 1
$phongboost 1
$phongfresnelranges "[.1 .1 0.5]"

$phongexponent 2
$basemapalphaphongmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[0 3 1]"
$envmaptint "[.01 .01 .01]"

$phongdisablehalflambert 1
}
