VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\uzi\UZI"
	"$bumpmap"     "models\weapons\v_models\uzi\UZI_Normal"
	
	"$normalmapalphaenvmapmask" "1"
	"$envmaptint" "[ 0.1 0.1 0.2 ]"

	"$phong"     "1"
	"$phongexponent"  "10"
	"$phongboost"   "1.6"
	"$phongfresnelranges"   "[2 4 1]"
	"$phongtint"                   "[0.7 0.9 1]" 
	"$phongalbedotint" "1"
	"$halflambert" "1"

	"$rimlight" "1"
	"$rimlightexponent" "16"
	"$rimlightboost" "0.2"
}


