VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\uzi\uzi"
	"$bumpmap""models\weapons\v_models\uzi\uzinormal"

	"$phong"                    "1"
	"$phongboost"               "0.8"
	"$normalmapalphaphongmask"  "1"
	"$phongfresnelranges"       "[1 9 3]"
	"$phongalbedotint"          "1"
	"$phongtint"                   "[0.7 0.9 1]" 

}
