VertexLitGeneric
{
"$baseTexture" "models\weapons\v_models\hands\v_hands"
"$bumpmap" "models\weapons\v_models\hands\v_hands_normal"
	"$phong" "1"
	"$phongexponent" "10"
	"$phongboost" "0.065"	
	"$phongfresnelranges"	"[1 3 6]"
	"$phongalbedotint" "1"
}