"VertexLitGeneric"
{	
"$baseTexture" "models\weapons\v_models\nextgen_eqrifle\cgw_diffuse"	
"$bumpmap" 	"models\weapons\v_models\nextgen_eqrifle\cgw_normals_tangent"	
//"$halflambert" 	"1" 	
"$phong" "1"	
"$phongexponent" "30"
"$phongboost" "0.1"	
"$phongfresnelranges"	"[1 6 12]"	
//"$phongalbedotint" "1"
}