"vertexlitgeneric"
{
"$baseTexture" "models\weapons\v_models\nextgen_eqrifle\cgw_lense_diffuse"
$bumpmap "models\weapons\v_models\nextgen_eqrifle\cgw_lense_normals"	
$envmap "env_cubemap"
$normalmapalphaenvmapmask "1"
"$translucent" "1"
//$selfillum 1
//$selfillummask "models\weapons\v_models\nextgen_eqrifle\cgw_lense_selfillum"
}