"VertexLitGeneric"
{
	"$basetexture"	"models\weapons\v_models\da best sleeves\sleeve_diffuse_camo_2"
	"$bumpmap"		"MoDEls\WEApoNS\v_models\da best sleeves\sleeve_normal_ts"

	"$NormalMapAlphaEnvMapMask"	"1"

	"$Detail"	"Detail\Fabrics\dt_Fabric2_large"
	"$DetailBlendFactor"	".15"
}
