VertexLitGeneric
{
                "$nocull"                 "1"
	"$basetexture"        "models\weapons\v_models\Mill.Twinke.MP5A2\Sef"
	"$bumpmap" 	"models\weapons\v_models\Mill.Twinke.MP5A2\Sef_Normal"
                "$phong" "1"
                "$phongexponent" "10"
                "$phongboost"	"0.4"
                "$phongfresnelranges"	"[.2 4 1]"
}
