"VertexLitGeneric"
{
	// Original shader: VertexLitTexture
	"$basetexture" "models\bloocobalt\citizens\facemaps\cohrt"
    "$bumpmap"     "models\bloocobalt\citizens\facemaps\cohrt_n"
	"$envmapsphere" 1
	"$halflambert" 1

    "$phong" "1"
	"$phongexponent" "20"
	"$phongboost" "3"	
	"$phongfresnelranges"	"[.1 0.2 1]"
}
