Vertexlitgeneric
{
	"$basetexture"	"models\weapons\v_models\Magnet\diffuse"
	"$bumpmap"	"models\weapons\v_models\Magnet\normal"
        "$phongexponenttexture" "models\weapons\v_models\Magnet\diffuse"
        "$normalmapalphaenvmapmask" "1"
                 "$nocull" "1"

	"$phong"     "1"
                "$phongexponent"  "20"
	"$phongboost"   "0.8"
	"$phongfresnelranges"   "[1 9 6]" 
	"$phongalbedotint" "1"
	"$halflambert" "1"

}
