"Vertexlitgeneric"
{
	"$basetexture"  "models\weapons\v_models\Broke's L96\L96"
	"$bumpmap"     "models\weapons\v_models\Broke's L96\L96_n"
	"$normalmapalphaenvmapmask" "1"
	"$normalmapalphaphongmask"    "1"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ 0.14 0.14 0.14 ]"
	"$nocull" "1"

	"$phong"     "1"
	"$phongboost"   "25"
	"$phongfresnelranges"      "[1 3 6]"
//	"$phongtint"                   "[0.2 0.2 0.2]" 
	"$phongexponenttexture" 	"models\weapons\v_models\Broke's L96\L96_g"
	"$phongalbedotint"		"1"
	"$phongalbedoboost" 	"14"
	"$halflambert" 		"1"

	"$rimlight" 	"1"
	"$rimlightexponent" 	"66"	
	"$rimlightboost"	"0.6"
	"$rimmask" 	"1"
}