"MN_PrlxLightmappedGeneric"
{
	"$baseTexture" "de_dust/groundsand03a"
	"$surfaceprop" "wood"
	"$bumpmap" "de_dust/groundsand03a_normal"
	"%keywords" "cstrike" 
	"$heightmap" "de_dust/groundsand03a_height"
	"$envmap" 		"env_cubemap"
	"$envmapcontrast" 	"1"
	"$envmaptint" 		"[0.95 1 0.9]"
	"$NORMALMAPALPHAENVMAPMASK" 	"1"
}
