"vertexlitgeneric"
{
	"$baseTexture" "models\player\Firearms/shared_gear"
	"$bumpmap" "models\player\Firearms/shared_gear"
$phongexponenttexture          "models\player\Firearms/shared_gear"
$phong 1
$phongboost "1"
$phongalbedoboost 1
$phongfresnelranges "[0.03 0.03 0.03]"
$basemapalphaphongmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmaptint "[.02 .02 .02]"
$phongalbedotint 1
$phongdisablehalflambert 1
}