"VertexLitGeneric"
{
	"$basetexture" "models\weapons\v_models\INS_M14\acog"
	"$bumpmap" "models\weapons\v_models\INS_M14\acog_norm"
	"$nocull" "1"
	"$normalmapalphaenvmapmask" "1"
	"$phong" 		"1"
	"$phongexponent" 	"20"
	"$phongboost" "0.75"
	"$phongfresnelranges" "[3 6 8]"
}