VertexLitGeneric
{

	"$baseTexture" "models\weapons\v_models\hands\uv"
	"$bumpmap" "models\weapons\v_models\hands\uv_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmapcontrast" 1
	"$envmapsaturation" 0.2
	"$envmaptint" "[ .2 .2 .2 ]"
	
 	"$phong" "1"
	"$phongexponent" "33"
	"$phongboost"	"1"
	"$phongfresnelranges"	"[1 8 6]"
	"$halflambert" "1"
	"$phongalbedotint" "1"
	"$rimlight" "1" 
  	"$rimlightexponent" "15" 
   	"$rimlightboost" "1"
}
