VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\uzi\uzidiffuse"
	"$bumpmap"     "models\weapons\v_models\uzi\uzinormal"
"$normalmapalphaenvmapmask" "1"
"$envmaptint" "[ 0.1 0.1 0.2 ]"

"$phong"     "1"
"$phongexponent"  "30"
"$phongboost"   "1.6"
"$phongfresnelranges"   "[1 9 3]"
                "$phongtint"                   "[0.7 0.9 1]" 
"$phongalbedotint" "1"
"$halflambert" "1"

"$rimlight" "1"
"$rimlightexponent" "26"
"$rimlightboost" "0.2"
}


