vertexlitgeneric
{
$baseTexture "models\player\Elit\head-sniper"

$phong 1
$phongboost ".3"
$phongexponent 10
$phongtint "[.85 .85 1]"
$phongfresnelranges "[.2 .5 5]"
$nodecal 1
$ambientocclusion 1
//$halflambert 0
$diffuseexp "1.5"
}
