VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\tactical_m24\UV1_original"
	"$envmap" "env_cubemap"
	"$envmapmask" "models\weapons\v_models\tactical_m24\UV1_ref"
	"$envmaptint" "[ 0.5 0.8 0.5 ]"
}

