"VertexLitGeneric"
{
	"$basetexture" "models/props_combine/health_charger_glass"
	"$surfaceprop" "glass"
	"$bumpmap" "models/props_combine/shit"
	"$envmap" "env_cubemap"
	"$translucent" "1"
	"$envmaptint" "[ .8 .8 .8]"
	"$envmapcontrast" ".7"
	"$envmapsaturation" ".35"
}
