"VertexLitGeneric"
{
	"$basetexture" "Models/Items/Healthkit01"
	"$surfaceprop" "metal"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ .75 .75 .8 ]"
	"$envmapsaturation" 1
	"$envmapcontrast" 1
	"$bumpmap" "Models/Items/Healthkit01_normal"
	//"$envmapmask" "Models/Items/Healthkit01_mask"
	"$selfillum" 1
}


