"VertexLitGeneric"
{
	"$basetexture" "Models/healthvial/healthvial"
	"$surfaceprop" "metal"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ .5 .5 .5]"
	"$envmapmask" "Models/healthvial/healthvial_mask"
	"$selfillum" 1
}

