"vertexlitGeneric"
{
	// Original shader: BaseTexture
	"$basetexture" "models/props_c17/door01a_skin7"
	"$surfaceprop" "metal"
	"$envmap" "envmaps/envballraw"
	"$envmaptint" "[ 1 1 1 ]"
                "$envmapcontrast" "1"
                "$envmapsaturation" ".71"
	"$bumpmap" "models/props_c17/door01a_skin2_normal"

}
