"vertexlitGeneric"
{
	// Original shader: BaseTexture
	"$basetexture" "models/props_c17/door01a_skin11"
	"$surfaceprop" "metal"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ .51 .51 .51 ]"
                "$envmapcontrast" "1"
                "$envmapsaturation" ".64"
	"$bumpmap" "models/props_c17/door01a_skin5_normal"
	"$selfillum" 1

}
