"vertexlitGeneric"
{
	// Original shader: BaseTexture
	"$basetexture" "models/props_c17/door01a_skin5"
	"$surfaceprop" "metal"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ .4 .4 .4 ]"
                "$envmapcontrast" ".2"
                "$envmapsaturation" ".7"
	"$bumpmap" "models/props_c17/door01a_skin5_normal"
	"$selfillum" 1

}
