"vertexlitGeneric"
{
	// Original shader: BaseTexture
	"$basetexture" "models/props_c17/door01a_skin9"
	"$surfaceprop" "wood"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ .4 .4 .4 ]"
                "$envmapcontrast" ".1"
                "$envmapsaturation" "0.5"
	"$bumpmap" "models/props_c17/door01a_skin9_normal"
}
