// envmaptint_fix
"vertexlitGeneric"
{
	// Original shader: BaseTexture
	"$basetexture" "models/props_c17/door01a_skin3"
	"$surfaceprop" "wood"
	"$bumpmap" "models/props_c17/door01a_skin3_normal"
	"%keywords" "c17downtown"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$envmapcontrast" 1
	"$envmapsaturation" .2
	"$envmaptint" "[ .56 .56 .56 ]"
}











