"vertexlitGeneric"
{
	// Original shader: BaseTexture
	"$basetexture" "models/props_c17/door01a_skin8"
	"$surfaceprop" "metal_bouncy"
	"$bumpmap" "models/props_c17/door01a_skin8_normal"
                "$envmap" "env_cubemap"
	"$envmaptint" "[ .5 .5 .5 ]"
                "$envmapcontrast" ".1"
                "$envmapsaturation" "0.7"
	"$selfillum" 1
}
