"vertexlitGeneric"
{
	// Original shader: BaseTexture
	"$basetexture" "models/props_c17/door01a"
	"$basealphaenvmapmask" 1
	"$surfaceprop" "metal_bouncy"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ .3 .3 .3 ]"
                "$envmapcontrast" ".7"
                "$envmapsaturation" ".5"
	"$bumpmap" "models/props_c17/door01a_normal"
	"$selfillum" 1
}
