"vertexlitGeneric"
{
	// Original shader: BaseTexture
	"$basetexture" "models/props_c17/door01a_skin4"
	"$surfaceprop" "glass"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ .37 .37 .37 ]"
                "$envmapcontrast" "1"
                "$envmapsaturation" "1"
	"$bumpmap" "models/props_c17/door01a_normal"
	"$selfillum" 1
}
