"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\Philibuste_aug_a3\pmag_30"
	"$bumpmap"	"models\weapons\v_models\Philibuste_aug_a3\pmag_30_normal"
	"$normalmapalphaenvmapmask"     "1"
	"$phong"             "1"
	"$phongalbedotint" "1"
	"$phongtint"             "[1 1 0.8]"
	"$phongexponenttexture"         "models\weapons\v_models\Philibuste_aug_a3\pmag_30_exp"
	"$phongboost"             ".75"
	"$phongfresnelranges"        "[0.5 1.5 3.0]"
	"$halflambert"            "1"

	"$rimlight"               "1"
	"$rimlightexponent"       "12" 
	"$rimlightboost"          ".2"
}
