"VertexLitGeneric"
{
	"$basetexture" "models\weapons\v_models\Philibuste_aug_a3\EotechGlass"
                "$bumpmap" "models\weapons\v_models\Philibuste_aug_a3\EotechGlass_nml"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask"  "1"
                "$envmaptint" "[0.8 0.5 0.2]"
                "$additive" "1" 
                "$translucent" "1"
                "$surfaceprop" "glass"
}


