VertexLitGeneric
{
	"$basetexture"	"models\player\t_phoenix\t_phoenix"
	 "$envmap" 			"env_cubemap"
	 "$bumpmap" "models/player/t_phoenix\t_phoenix_normal"
	"$normalmapalphaenvmapmask" "1"
	"$envmapcontrast" 0.3
	"$envmapsaturation" 0.7
	"$envmaptint" "[ 0.36 0.36 0.36 ]"
}
