VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\SF.Thanez_P90\Body"
	"$bumpmap" "models\weapons\v_models\SF.Thanez_P90\Body_Normal"
 	
	"$halflambert"     "1"
 
	"$phong"      "1"
	"$phongboost"     "10"
	"$phongexponent"     "35"
	"$phongtint"   "[0.85 0.9 1]"
	"$normalmapalphaphongmask" "1"
	"$phongfresnelranges"   "[5 10 10]"
 
	"$normalmapalphaenvmapmask" "1"
	"$envmap"      "env_cubemap"
	"$envmaptint"     "[ 0.13 0.13 0.13 ]"
	"$envmapfresnel"   "1"
	"$envmapFresnelMinMaxExp" "[0 4 .4]"
 
	"$rimlight"     "1"
	"$rimlightexponent"   "50" 
	"$rimlightboost"   "0.08"
	"$rimmask"      "1"
}