VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\SF.Thanez_P90\Spring"
	"$bumpmap" "models\weapons\v_models\SF.Thanez_P90\Spring_Normal"
 	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
}