"VertexLitGeneric"
{
	"$baseTexture" "models\cremator/arm_burned"
	"$translucent" 0
	"$bumpmap" "models/cremator/arm_normal"
	"phong" 1
	"phongexponent" 30
	"phongboost" 5
	"phongfreshelangles" "[.5 .5 1]"
}
