"VertexlitGeneric"
{
	"$basetexture" "models\player\vad36Borderlands\psycho_bandit_mask_d"
	"$bumpmap" "models\player\vad36Borderlands\psycho_bandit_mask_n"
                "$phong" "1"
	"$phongexponent" "5"
	"$phongboost" "0.1"	
	"$phongfresnelranges"	"[.1 0.2 1]"
	$nocull 1
	"$detail" "models\player\vad36Borderlands/psycho_bandit_mask_b"
	"$detailscale" "1"
	"$detailblendfactor" "1"
	"$detailblendmode" "5"
}



