"VertexlitGeneric"
{
"$basetexture" "models\weapons\v_models\Millenia_M4\mybullet_d"
"$phong" "1"
"$phongexponent"  ".1"
"$phongboost" ".1"
"$phongfresnelranges" "[0.9 0.8 0.3]"
"$phongalbedotint" "1"
"$nocull"	"1"
"$normalmapalphaenvmapmask" "1"
"$envmaptint" "[ 0.05 0.05 0.01 ]"
"$halflambert" "1"
}