//M4a1

"Weapon_M4A1.Silencer_On"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1/m4a1_sil_on.wav" 
}

"Weapon_M4A1.Silencer_Off"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1/m4a1_sil_off.wav" 
}

"Weapon_M4a1.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1/m4a1_clipout.wav" 
}

"Weapon_M4a1.Boltpull"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1/m4a1_boltpull.wav" 
}

"Weapon_M4a1.Boltfail"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1,0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1/m4a1_boltfail.wav" 
}

"Weapon_M4a1.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1/m4a1_clipin.wav" 
}

"Weapon_M4a1.Cloth"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1/m4a1_cloth.wav" 
}

"Weapon_M4a1.Clothfast"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/m4a1/m4a1_cloth_fast.wav" 
}
