WeaponData
{
	"MaxPlayerSpeed" 		"230" 
	"WeaponType" 			"Rifle"
	"FullAuto"				1
	"WeaponPrice" 			"3100"
	"WeaponArmorRatio" 		"1.4"
	"CrosshairMinDistance" 		"4"
	"CrosshairDeltaDistance" 	"3"
	"Team" 				"CT"
	"BuiltRightHanded" 		"1"
	"PlayerAnimationExtension" 	"m4"
	"MuzzleFlashScale"		"1.3"
	
	"CanEquipWithShield"		"0"
	
	
	// Weapon characteristics:
	"Penetration"			"2"
	"Damage"			"33"
	"Range"				"8192"
	"RangeModifier"			"0.97"
	"Bullets"			"1"
	"CycleTime"			"0.09"
	"AccuracyDivisor"		"220"
	"AccuracyOffset"		"0.3"
	"MaxInaccuracy"			"1.0"
	"TimeToIdle"			"1.5"
	"IdleInterval"			"60"
	
	// New accuracy model parameters
	"Spread"					0.00060
	"InaccuracyCrouch"			0.00525
	"InaccuracyStand"			0.00700
	"InaccuracyJump"			0.34151
	"InaccuracyLand"			0.06830
	"InaccuracyLadder"			0.08538
	"InaccuracyFire"			0.01266
	"InaccuracyMove"			0.06872
								 
	"SpreadAlt"					0.00054
	"InaccuracyCrouchAlt"		0.00525
	"InaccuracyStandAlt"		0.00700
	"InaccuracyJumpAlt"			0.34846
	"InaccuracyLandAlt"			0.06969
	"InaccuracyLadderAlt"		0.08712
	"InaccuracyFireAlt"			0.01165
	"InaccuracyMoveAlt"			0.07039
								 
	"RecoveryTimeCrouch"		0.26973
	"RecoveryTimeStand"			0.37762
	
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#Cstrike_WPNHUD_M4A1"
	"viewmodel"			"models/weapons/v_rif_m4a1.mdl"
	"playermodel"			"models/weapons/w_rif_m4a1.mdl"
	"SilencerModel"			"models/weapons/w_rif_m4a1_silencer.mdl"
	
	"anim_prefix"			"anim"
	"bucket"			"0"
	"bucket_position"		"0"

	"clip_size"			"30"
	
	"primary_ammo"			"BULLET_PLAYER_556MM"
	"secondary_ammo"		"None"

	"weight"			"25"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		//"reload"			"Weapon_AWP.Reload"
		//"empty"				"Default.ClipEmpty_Rifle"
		"single_shot"		"Weapon_M4A1.Single"
		"special1"			"Weapon_M4A1.Silenced"
		"special2"			"Weapon_M4A1.Silencer_Off"
		"special3"			"Weapon_M4A1.Silencer_On"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"CSweaponsSmall"
				"character"	"W"
		}
		"weapon_s"
		{	
				"font"		"CSweapons"
				"character"	"W"
		}
		"ammo"
		{
				"font"		"CSTypeDeath"
				"character"		"N"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-10 -2 -13"
			Maxs	"30 10 0"
		}
		World
		{
			Mins	"-8 -9 -6"
			Maxs	"29 9 8"
		}
	}
}