"VertexLitGeneric"
{
	"$baseTexture" "models\ninja/bf3/plr/camos/Rus/Rus_Helmet_D"
	"$bumpmap" "models\ninja/bf3/plr/camos/nor/nor_helmet_N"
	"$halflambert" "1"
	"$phong" "1"
//	"$phongexponenttexture" "models\ninja/blackops/woods/c_usa_marine_barnes_head_s"
	"$phongexponent" "5"
	"$phongboost"	".5"
	"$phongfresnelranges"	"[.3 1 48]"
//$translucent 1
}