"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\bizon\lower"
	"$bumpmap" "models\weapons\v_models\bizon\lower_ddn"
	"$halflambert" 1
	"$nodecal" "1"
	"$model" "1"

	"$phong" "1"
	"$phongexponent" 40
//	"$phongexponenttexture" "models/Alyx/alyx_head_exponent"
	"$phongboost"	"6"
	"$phongfresnelranges"	"[0.05 0.5 1]"
}
