"VertexLitGeneric"
{	
	"$baseTexture" "models\weapons\v_models\FNScar\557"
	"$bumpmap" "models\weapons\v_models\FNScar\557_normal"
	"$normalmapalphaenvmapmask" "1"
	"$envmap"	"env_cubemap"
	"$envmaptint"	"[0.01 0.01 0.01]"
	"$normalmapalphaphongmask" "1"
	"$phong" 		"1"
	"$phongtint"		"[0.7 0.9 1]"
	"$phongboost" "1"
    	"$phongfresnelranges"        "[0.2 0.4 1.0]" 
	"$halflambert" "1"
}
