VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\twinke_hk416\ACOG"
	"$bumpmap"	"models\weapons\v_models\twinke_hk416\ACOG Normal"
 	"$envmap"	"env_cubemap"
	"$normalmapalphaenvmapmask"	"1"
	"$nocull" "1"
}