VertexLitGeneric
{
        "$baseTexture" "models\weapons\v_models\hybrid\b_2"
	"$bumpmap" "models\weapons\v_models\hybrid\b_1_normal"
	"$phong" "1"
	"$phongexponent" "30"
	"$phongboost" "0.8"	
	"$phongfresnelranges"	"[0.5 1 2]"
	"$phongalbedotint" "1"
}

