<?xml version='1.0' encoding="windows-1251"?>

<xml>

<!-- 											 -->
<!--				 Actor 						 -->
<!-- 											 -->

	<specific_character id="actor" no_random = "1">
		<name>st_actor_name</name>
		<icon>ui_inGame2_Hero</icon>
		<map_icon x="2" y="5"></map_icon>

		<team>Actor</team>
		<supplies>
			[spawn] \n
			device_torch \n
			wpn_binoc \n
			wpn_knife \n
			detector_simple \n
			helm_respirator \n
			stalker_outfit \n

   			grenade_rgd5 = 2 \n

			wpn_pm_actor  \n
   			ammo_9x19_fmj = 15 \n

   			wpn_glock18 \n
			wpn_addon_scope_susat \n
			wpn_addon_silencer \n
   			ammo_5.56x45_ap = 3 \n
   			
			bandage = 2 \n
			antirad = 1 \n
			medkit = 4 \n

			bread = 1 \n
			kolbasa = 1 \n
			conserva = 2 \n
    </supplies>

    <money min="2500"  max="2500"  infinitive="0"/>

		<class>actor</class>
		<community>actor</community>

		<rank>0</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_hero\stalker_hero_1</visual>
	</specific_character>

	<specific_character id="mp_actor" no_random = "1">
		<name>actor_name</name>
		<icon>ui_inGame2_Hero</icon>
		<map_icon x="2" y="5"></map_icon>

		<team>mp_actor</team>
		<supplies/>

		<class>mp_actor</class>
		<community>actor</community>

		<rank>0</rank>
		<reputation>0</reputation>
		<visual>actors\stalker_hero\stalker_hero_1</visual>
	</specific_character>


	<specific_character id="actor_visual_stalker" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Hero</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>actor_visual_stalker</class>
		<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>0</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_hero\stalker_hero_1</visual>
		<supplies>
      [spawn] \n
	device_torch = 1 \n
	wpn_binoc = 1 \n
	wpn_knife = 1 \n
	hand_radio = 1 \n
	hand_radio_r = 1 \n

	ammo_9x18_fmj = 1 \n
	ammo_9x19_fmj = 1 \n
	ammo_11.43x23_fmj = 1 \n
	ammo_5.45x39_fmj = 1 \n
	ammo_5.56x45_ss190 = 1 \n
	ammo_pkm_100 = 1 \n
	ammo_7.62x54_7h1 = 1 \n
	ammo_gauss_cardan = 1 \n
	ammo_9x39_pab9 = 1 \n
	ammo_12x70_buck = 1 \n
	ammo_og-7b = 1 \n
	ammo_vog-25 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>



	<specific_character id="stalker_general_default" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_neutral_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>0</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_neutral\stalker_neutral_1</visual>
		<supplies>
      [spawn] \n
      wpn_beretta = 1 \n
      
      wpn_sig550 \n
      ammo_5.56x45_ss190 = 1 \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"

#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="stalker_dolg_default" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Dolg_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>Stalker_dolg</class>
		<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

		<rank>0</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_dolg\stalker_dolg_2</visual>
		<supplies>
      [spawn] \n
      wpn_beretta = 1 \n
      
      wpn_sig550 \n
      ammo_5.56x45_ss190 = 1 \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n
      wpn_binoc = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"

#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="stalker_freedom_default" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Freedom_2_mask</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>Stalker_freedom</class>
		<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

		<rank>0</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
		<supplies>
      [spawn] \n
      wpn_beretta = 1 \n
      
      wpn_sig550 \n
      ammo_5.56x45_ss190 = 1 \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"

#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="stalker_bandit_default" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_bandit_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>Stalker_bandit</class>
		<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

		<rank>0</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_bandit\stalker_bandit_1</visual>
		<supplies>
      [spawn] \n
      wpn_beretta = 1 \n
      
      wpn_sig550 \n
      ammo_5.56x45_ss190 = 1 \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"

#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="stalker_general_veteran_default" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>Stalker_general_veteran</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>0</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_3</visual>
    <supplies>
      [spawn] \n
      wpn_beretta = 1 \n
      
      wpn_sig550 \n
      ammo_5.56x45_ss190 = 1 \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>

#include "gameplay\character_criticals_4.xml"

#include "gameplay\character_dialogs.xml"
	</specific_character>

    <specific_character id="stalker_monolith_default" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>stalker_monolith_default</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>0</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

<!-- 													    -->
<!-- 		`				Duty 							-->
<!-- 														-->

					<!--  duty novice  -->

  <specific_character id="sim_default_duty_0_default_0" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_0</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="500" max="1500" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>
      [spawn] \n
      wpn_ak74u \n
      ammo_5.45x39_fmj = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_0_default_1" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_0</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="500" max="1500" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_0_default_2" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_0</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="500" max="1500" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>
      [spawn] \n
      wpn_ak74u \n
      ammo_5.45x39_fmj = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_0_default_3" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_0</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="500" max="1500" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>
      [spawn] \n
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  duty expirienced  -->

  <specific_character id="sim_default_duty_1_default_0" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_1</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="1000" max="3000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_fort = 1 \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_1_default_1" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_1</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="1000" max="3000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_pm = 1 \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_1_default_2" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_1</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="1000" max="3000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_pm = 1 \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_1_default_3" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_1</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="1000" max="3000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_fort = 1 \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <!--  duty expirienced 2  -->

  <specific_character id="sim_default_duty_2_default_0" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_2</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>
	<money min="1500" max="3500" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 = 1 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_pm = 1 \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_2_default_1" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_2</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>
	<money min="1500" max="3500" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_abakan \n
      ammo_5.45x39_fmj = 1 \n
      wpn_fort = 1 \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_2_default_2" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_2</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>
	<money min="1500" max="3500" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_spas12 \n
      ammo_12x70_buck = 1 \n
	  wpn_fort = 1 \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_2_default_3" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_2</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>
	<money min="1500" max="3500" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>

      [spawn] \n
      wpn_spas12 \n
      ammo_12x70_buck = 1 \n
	  wpn_walther = 1 \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_2_default_4" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_2</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>
	<money min="1500" max="3500" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_abakan = 1 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_pm = 1 \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_2_default_5" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Dolg_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_2</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>
	<money min="1500" max="3500" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 = 1 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_pm = 1 \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_2_default_6" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Dolg_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_2</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>
	<money min="1500" max="3500" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_walther = 1 \n
      ammo_9x19_pbp = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_2_default_7" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Dolg_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_2</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>
	<money min="1500" max="3500" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_abakan \n
      ammo_5.45x39_fmj = 1 \n
      wpn_walther = 1 \n
      ammo_9x19_pbp = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

			<!--  duty veteran  -->

  <specific_character id="sim_default_duty_3_default_0" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_Dolg_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_3</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>
	<money min="2500" max="5000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_3</visual>
    <supplies>
      [spawn] \n
      
      wpn_abakan = 1, scope \n
      ammo_5.45x39_ap = 1 \n
      wpn_walther = 1 \n
      ammo_9x19_pbp = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_3_default_1" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_Dolg_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_3</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\dolg\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>
	<money min="2500" max="5000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_3</visual>
    <supplies>
      [spawn] \n
      
      wpn_abakan = 1 \n
      ammo_5.45x39_ap = 1 \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_fmj  = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_3_default_2" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_Dolg_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_3</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\dolg\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>
	<money min="2500" max="5000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_3</visual>
    <supplies>
      [spawn] \n
      
      wpn_val = 1 \n
      ammo_9x39_pab9 = 1 \n
      wpn_walther = 1 \n
      ammo_9x19_pbp = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_3_default_3" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_Dolg_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_3</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\dolg\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>
	<money min="2500" max="5000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_3</visual>
    <supplies>
      [spawn] \n
      
      wpn_protecta = 1 \n
      ammo_12x76_zhekan = 1 \n
      wpn_fort = 1 \n
      ammo_9x18_pmm = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_3_default_4" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_Dolg_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_3</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\dolg\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>
	<money min="2500" max="5000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_3</visual>
    <supplies>
      [spawn] \n
      
      wpn_groza  = 1 \n
      ammo_9x39_pab9 = 1 \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_fmj  = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  duty master  -->

  <specific_character id="sim_default_duty_4_default_0" team_default = "1">
    <name>GENERATE_NAME_captain</name>
    <icon>ui_inGame2_Dolg_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_4</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\dolg\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>
	<money min="5000" max="10000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_groza = 1 \n
      ammo_9x39_ap = 1 \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_hydro  = 1 \n
      grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_4_default_1" team_default = "1">
    <name>GENERATE_NAME_captain</name>
    <icon>ui_inGame2_Dolg_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_4</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\dolg\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>
	<money min="5000" max="10000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_groza = 1 \n
      ammo_9x39_ap = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_hydro  = 1 \n
      grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="sim_default_duty_4_default_2" team_default = "1">
    <name>GENERATE_NAME_captain</name>
    <icon>ui_inGame2_Dolg_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_4</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\dolg\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>
	<money min="5000" max="10000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_abakan = 1, scope \n
      ammo_5.45x39_ap = 1 \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_hydro  = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_4_default_3" team_default = "1">
    <name>GENERATE_NAME_captain</name>
    <icon>ui_inGame2_Dolg_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_4</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\dolg\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>
	<money min="5000" max="10000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_pkm \n
      ammo_pkm_100 = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_hydro  = 1 \n

#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

 
  <specific_character id="sim_default_duty_4_default_4" team_default = "1">
    <name>GENERATE_NAME_captain</name>
    <icon>ui_inGame2_Dolg_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_4</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\dolg\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>
	<money min="5000" max="10000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_protecta = 1 \n
      ammo_12x76_zhekan = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_hydro  = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_duty_4_default_5" team_default = "1">
    <name>GENERATE_NAME_captain</name>
    <icon>ui_inGame2_Dolg_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_duty_4</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\dolg\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>
	<money min="5000" max="10000" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_val = 1, scope \n
      ammo_9x39_ap = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_hydro  = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


<!-- 														 -->
<!-- 						Freedom 				  		 -->
<!-- 														 -->

					<!--  freedom novice  -->

  <specific_character id="sim_default_freedom_0_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>
 
    <class>sim_default_freedom_0</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="500" max="1000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_1</visual>
    <supplies>
      [spawn] \n
      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      wpn_hpsa \n
      ammo_9x19_fmj = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_0_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_0</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="500" max="1000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_1</visual>
    <supplies>
      [spawn] \n
	  
      wpn_mp5 \n
      wpn_pm \n
      ammo_9x19_fmj = 1 \n
      ammo_9x18_fmj = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_0_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_0</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="500" max="1000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_l85  \n
      wpn_pm \n
	  ammo_5.56x45_ss190 = 1 \n
      ammo_9x18_fmj = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_0_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_0</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\freedom\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="500" max="1000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
    <supplies>
      [spawn] \n
      wpn_mp5 \n
      wpn_hpsa \n
      ammo_9x19_fmj = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_0_default_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_0</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\freedom\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="500" max="1000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
    <supplies>
      [spawn] \n
	  
      wpn_mp5 \n
      wpn_pm \n
      ammo_9x19_fmj = 1 \n
      ammo_9x18_fmj = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_0_default_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_0</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\freedom\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="500" max="1000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
    <supplies>
      [spawn] \n
	  
	  wpn_wincheaster1300 \n
	  ammo_12x70_buck = 1 \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

			<!--  freedom expirienced  -->

  <specific_character id="sim_default_freedom_1_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_1</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="1000" max="2000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_1</visual>
    <supplies>
      [spawn] \n
      
	  ammo_12x70_buck = 1 \n
	  wpn_wincheaster1300 \n
      wpn_beretta \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_1_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_1</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="1000" max="2000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_hpsa \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_1_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_1</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\freedom\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="1000" max="2000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_colt1911 \n
      ammo_11.43x23_fmj  = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_1_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_1</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\freedom\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="1000" max="2000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_l85  \n
	  ammo_5.56x45_ss190 = 1 \n
      wpn_beretta \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_1_default_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_1</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="1000" max="2000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2</visual>
    <supplies>
      [spawn] \n
      
	  ammo_12x70_buck = 1 \n
	  wpn_wincheaster1300 \n
      wpn_hpsa \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_1_default_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_1</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="1000" max="2000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_beretta \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_1_default_6" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_1</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="1000" max="2000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2</visual>
    <supplies>
      [spawn] \n
	  
      wpn_mp5 = 1, silencer \n
      ammo_9x19_fmj = 1 \n
      wpn_colt1911 \n
      ammo_11.43x23_fmj  = 1 \n
      grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_1_default_7" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_1</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="1000" max="2000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_hpsa \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

			<!--  freedom expirienced 2  -->

  <specific_character id="sim_default_freedom_2_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_2</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>40</rank>
    <reputation>0</reputation>
	<money min="1500" max="2500" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_lr300 = 1, silencer, scope  \n
	  ammo_5.56x45_ss190 = 1 \n
      wpn_colt1911 \n
      ammo_11.43x23_fmj  = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_2_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_2</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\freedom\</snd_config>

    <rank>40</rank>
    <reputation>0</reputation>
	<money min="1500" max="2500" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n
      wpn_beretta \n
      ammo_9x19_pbp = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
	</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_2_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_2</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\freedom\</snd_config>

    <rank>40</rank>
    <reputation>0</reputation>
	<money min="1500" max="2500" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_lr300 = 1, silencer, scope  \n
	  ammo_5.56x45_ss190 = 1 \n
      wpn_beretta \n
      ammo_9x19_pbp = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_2_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_2</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>40</rank>
    <reputation>0</reputation>
	<money min="1500" max="2500" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2</visual>
    <supplies>
      [spawn] \n
	  
      wpn_mp5 = 1, silencer \n
      ammo_9x19_pbp = 1 \n
      wpn_hpsa \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_2_default_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_2</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>40</rank>
    <reputation>0</reputation>
	<money min="1500" max="2500" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n
      wpn_beretta \n
      ammo_9x19_pbp = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_2_default_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_2</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>40</rank>
    <reputation>0</reputation>
	<money min="1500" max="2500" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 = 1  \n
	  ammo_5.45x39_ap = 1 \n
      wpn_colt1911 \n
      ammo_11.43x23_fmj  = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  freedom veteran  -->

  <specific_character id="sim_default_freedom_3_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_3</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>65</rank>
    <reputation>0</reputation>
	<money min="2500" max="5000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_svd \n
      ammo_7.62x54_7h1 = 1 \n
      wpn_colt1911 = 1 \n
      ammo_11.43x23_fmj = 1 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_3_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_3</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>50</rank>
    <reputation>0</reputation>
	<money min="2500" max="5000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 \n
      ammo_5.56x45_ap = 1 \n
      wpn_desert_eagle = 1 \n
      ammo_11.43x23_fmj = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="sim_default_freedom_3_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_3</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\freedom\</snd_config>

    <rank>50</rank>
    <reputation>0</reputation>
	<money min="2500" max="5000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_3</visual>
    <supplies>
      [spawn] \n
      
      wpn_g36 = 1 \n
      ammo_5.56x45_ap = 1 \n
      wpn_walther \n
      ammo_9x19_pbp = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="sim_default_freedom_3_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_3</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\freedom\</snd_config>

    <rank>50</rank>
    <reputation>0</reputation>
	<money min="2500" max="5000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_3</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 = 1 \n
      ammo_5.56x45_ap = 1 \n
      wpn_sig220 \n
      ammo_11.43x23_fmj = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_3_default_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_3</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\freedom\</snd_config>

    <rank>65</rank>
    <reputation>0</reputation>
	<money min="2500" max="5000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_svd \n
      ammo_7.62x54_7h1 = 1 \n
      wpn_mp5 = 1, silencer \n
      ammo_9x19_pbp = 1 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_3_default_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_3</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>65</rank>
    <reputation>0</reputation>
	<money min="2500" max="5000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_svu \n
      ammo_7.62x54_7h1 = 1 \n
      wpn_colt1911 = 1 \n
      ammo_11.43x23_fmj = 1 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  freedom master  -->

  <specific_character id="sim_default_freedom_4_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_4</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>70</rank>
    <reputation>0</reputation>
	<money min="5000" max="10000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_vintorez = 1 \n
      ammo_7.62x54_7h1 = 1 \n
      wpn_sig220 = 1, silencer \n
      ammo_11.43x23_hydro = 1 \n

#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_4_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_4</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\freedom\</snd_config>

    <rank>70</rank>
    <reputation>0</reputation>
	<money min="5000" max="10000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_svu \n
      ammo_7.62x54_7h1 = 1 \n
	  wpn_walther \n
      ammo_9x19_pbp = 1 \n

#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_4_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_4</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>
	<money min="5000" max="10000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 \n
      ammo_5.56x45_ap = 1 \n
      wpn_colt1911 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_4_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_4</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>
	<money min="5000" max="10000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 = 1 \n
      ammo_5.56x45_ap = 1 \n
      wpn_desert_eagle \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 1 \n

#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_4_default_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_4</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>
	<money min="5000" max="10000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_g36 \n
      ammo_5.56x45_ap = 1 \n
      wpn_desert_eagle \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 1 \n

#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_freedom_4_default_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Freedom_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_freedom_4</class>
    <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\freedom\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>
	<money min="5000" max="10000" infinitive="0"/>
    <visual>actors\stalker_freedom\stalker_freedom_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_g36 \n
      ammo_5.56x45_ap = 1 \n
      wpn_colt1911 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 1 \n

#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

<!-- 													   -->
<!-- 						Bandit						   -->
<!-- 													   -->

					<!--  bandit novice  -->

  <specific_character id="sim_default_bandit_0_default_0" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_0</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>20</rank>
    <reputation>0</reputation>
	<money min="250" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_1</visual>
    <supplies>
      [spawn] \n
      wpn_bm16 \n
      ammo_12x70_buck = 1 \n
	  wpn_pm  \n
      ammo_9x18_fmj = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="sim_default_bandit_0_default_1" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_0</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>20</rank>
    <reputation>0</reputation>
	<money min="250" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_1</visual>
    <supplies>
      [spawn] \n
      wpn_bm16 \n
      ammo_12x70_buck = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_bandit_0_default_2" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_0</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>20</rank>
    <reputation>0</reputation>
	<money min="250" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_1</visual>
    <supplies>
      [spawn] \n
	  wpn_ak74u \n
	  ammo_5.45x39_fmj  = 1 \n
	  wpn_pm  \n
      ammo_9x18_fmj = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

	<!--  bandit expirienced  -->

  <specific_character id="sim_default_bandit_1_default_0" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_1</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="250" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_1</visual>
    <supplies>
      [spawn] \n
      
	  wpn_ak74u \n
	  ammo_5.45x39_fmj  = 1 \n
	  wpn_hpsa  \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_bandit_1_default_1" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_1</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="250" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_3</visual>
    <supplies>
      [spawn] \n
      
	  wpn_ak74u \n
	  ammo_5.45x39_fmj  = 1 \n
	  wpn_hpsa  \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_bandit_1_default_2" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_3_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_1</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="250" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_bandit_1_default_3" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_3_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_1</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="250" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
    <supplies>
      [spawn] \n
      
	  wpn_ak74u \n
	  ammo_5.45x39_fmj  = 1 \n
	  wpn_pm \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_bandit_1_default_4" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_1</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="250" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_4</visual>
    <supplies>
      [spawn] \n
      
	  wpn_ak74u \n
	  ammo_5.45x39_fmj  = 1 \n
	  wpn_hpsa \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_bandit_1_default_5" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_1</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>
	<money min="250" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_1</visual>
    <supplies>
      [spawn] \n
      
	  wpn_ak74u \n
	  ammo_5.45x39_fmj  = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  bandit expirienced 2  -->
  <specific_character id="sim_default_bandit_2_default_0" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_2</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="500" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_3</visual>
    <supplies>
      [spawn] \n
      
	  wpn_wincheaster1300 \n
      ammo_12x76_zhekan = 1 \n
      wpn_hpsa \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="sim_default_bandit_2_default_1" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_2</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="500" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_2</visual>
    <supplies>
      [spawn] \n
      
	  wpn_ak74 \n
	  ammo_5.45x39_fmj  = 1 \n
	  wpn_beretta \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_bandit_2_default_2" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_2</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="500" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_mp5 \n
      ammo_9x19_pbp  = 1 \n
	  wpn_beretta \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_bandit_2_default_3" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_3_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_2</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="500" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
    <supplies>
      [spawn] \n
      
	  wpn_ak74u \n
	  ammo_5.45x39_fmj  = 1 \n
	  wpn_hpsa \n
      ammo_9x19_pbp = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="sim_default_bandit_2_default_4" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_2</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="500" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_mp5 \n
      ammo_9x19_pbp  = 1 \n
	  wpn_colt1911 \n
	  ammo_11.43x23_fmj  = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_bandit_2_default_5" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_2</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="500" max="1750" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_4</visual>
    <supplies>
      [spawn] \n
      
	  wpn_ak74u \n
	  ammo_5.45x39_fmj  = 1 \n
	  wpn_hpsa \n
      ammo_9x19_pbp = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
		<!--  bandit veteran  -->
  <specific_character id="sim_default_bandit_3_default_0" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_3</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>
	<money min="3000" max="4000" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_3</visual>
    <supplies>
      [spawn] \n
      
      wpn_spas12 \n
      ammo_12x76_zhekan = 1 \n
      wpn_colt1911 \n
      ammo_11.43x23_fmj  = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_bandit_3_default_1" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_3_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_3</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>
	<money min="3000" max="4000" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_spas12 \n
      ammo_12x70_buck = 1 \n
      wpn_beretta \n
      ammo_9x19_pbp  = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_bandit_3_default_2" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_3</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>
	<money min="3000" max="4000" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_spas12 \n
      ammo_12x76_zhekan = 1 \n
      wpn_beretta \n
      ammo_9x19_pbp = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_bandit_3_default_3" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_3</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>
	<money min="3000" max="4000" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_ap = 1 \n
      wpn_colt1911 \n
      ammo_11.43x23_fmj  = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_bandit_3_default_4" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_3</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>
	<money min="3000" max="4000" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
      wpn_beretta \n
      ammo_9x19_pbp = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  bandit master  -->

  <specific_character id="sim_default_bandit_4_default_0" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_4</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>
	<money min="4000" max="8000" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 \n
      ammo_5.56x45_ap = 1 \n
      wpn_desert_eagle \n
      ammo_11.43x23_fmj = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_bandit_4_default_1" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_4</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>
	<money min="4000" max="8000" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_3</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 \n
      ammo_5.56x45_ap = 1 \n
      wpn_colt1911 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
 </specific_character>

  <specific_character id="sim_default_bandit_4_default_2" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_4</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\bandit\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>
	<money min="4000" max="8000" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 \n
      ammo_5.56x45_ap = 1 \n
      wpn_desert_eagle \n
      ammo_11.43x23_fmj = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

  <specific_character id="sim_default_bandit_4_default_3" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_4</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>
	<money min="4000" max="8000" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_protecta \n
      ammo_12x76_zhekan = 1 \n
      wpn_desert_eagle \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

  <specific_character id="sim_default_bandit_4_default_4" team_default = "1">
    <name>GENERATE_NAME_bandit</name>
    <icon>ui_inGame2_bandit_3_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_bandit_4</class>
    <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\bandit\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>
	<money min="4000" max="8000" infinitive="0"/>
    <visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_protecta \n
      ammo_12x76_zhekan = 1 \n
      wpn_desert_eagle \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

<!--  														 -->
<!-- 						Mercenary						 -->
<!-- 														 -->

				   	  <!--  merc novice  -->

  <specific_character id="sim_default_killer_0_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_0</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>35</rank>
	<money min="250" max="1750" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_mp5 \n
      wpn_hpsa \n
      ammo_9x19_fmj = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_killer_0_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_0</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>35</rank>
	<money min="250" max="1750" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj  = 1 \n
      wpn_hpsa \n
      ammo_9x19_fmj = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  merc expirienced  -->

  <specific_character id="sim_default_killer_1_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>40</rank>
	<money min="500" max="1750" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n

      wpn_mp5 = 1 \n
      ammo_9x19_pbp = 1 \n
      wpn_hpsa \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_killer_1_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>40</rank>
	<money min="500" max="1750" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_hpsa \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_killer_1_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>40</rank>
	<money min="500" max="1750" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 = 1 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_beretta \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  merc expirienced 2  -->

  <specific_character id="sim_default_killer_2_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>45</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_colt1911 \n
      ammo_11.43x23_fmj  = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_killer_2_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>45</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_wincheaster1300  \n
      ammo_12x76_zhekan = 1 \n
      wpn_hpsa \n
      ammo_9x19_pbp = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_killer_2_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>45</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_l85 \n
      ammo_5.56x45_ss190 = 1 \n
      wpn_beretta \n
      ammo_9x19_pbp = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_killer_2_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>45</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_lr300 = 1, scope \n
      ammo_5.56x45_ss190 = 1 \n
      wpn_colt1911 = 1 \n
      ammo_11.43x23_fmj  = 1 \n
	  grenade_rgd5 = 2 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_killer_2_default_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>45</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_lr300 = 1, scope, silencer \n
      ammo_5.56x45_ss190 = 1 \n
      wpn_sig220 = 1, silencer \n
      ammo_11.43x23_fmj  = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="sim_default_killer_2_default_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>45</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_l85 = 1 \n
      ammo_5.56x45_ss190 = 1 \n
      wpn_usp \n
      ammo_11.43x23_fmj  = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  merc veteran  -->

  <specific_character id="sim_default_killer_3_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>55</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_g36 \n
      ammo_5.56x45_ap = 1 \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_killer_3_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>55</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 = 1 \n
      ammo_5.56x45_ap = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_fmj = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="sim_default_killer_3_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>55</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 = 1 \n
      ammo_5.56x45_ap = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_killer_3_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>55</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_g36 \n
      ammo_5.56x45_ap = 1 \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_killer_4_default_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>55</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_protecta \n
      ammo_12x76_zhekan = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_killer_4_default_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>55</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_protecta \n
      ammo_12x76_zhekan = 1 \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  merc master  -->

  <specific_character id="sim_default_killer_4_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_4</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>60</rank>
	<money min="5000" max="10000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_fn2000 \n
      ammo_5.56x45_ap = 1 \n
      wpn_usp \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_killer_4_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_killer_4</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\killer\</snd_config>

    <rank>60</rank>
	<money min="5000" max="10000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_fn2000 \n
      ammo_5.56x45_ap = 1 \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


<!-- 													   -->
<!-- 						Stalker						   -->
<!-- 													   -->

			    	<!--  stalker novice  -->

  <specific_character id="sim_default_stalker_0_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_0</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>25</rank>
	<money min="250" max="1750" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_bm16 \n
      ammo_12x70_buck  = 1 \n
      wpn_pm = 1 \n
      ammo_9x18_fmj = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="sim_default_stalker_0_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_0</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>25</rank>
	<money min="250" max="1750" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_toz34  \n
      ammo_12x70_buck  = 1 \n
      wpn_pm = 1 \n
      ammo_9x18_fmj = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_0_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_0</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>25</rank>
	<money min="250" max="1750" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_toz34  \n
      ammo_12x70_buck  = 1 \n
      wpn_fort = 1 \n
      ammo_9x18_fmj = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_0_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_0</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>25</rank>
	<money min="250" max="1750" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <supplies>
      [spawn] \n
      
 	  wpn_ak74u = 1 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_pm = 1 \n
      ammo_9x18_fmj = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  stalker expirienced  -->

  <specific_character id="sim_default_stalker_1_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_1</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>30</rank>
	<money min="1000" max="2000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n
      
 	  wpn_ak74u  \n
      ammo_5.45x39_fmj = 1 \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_1_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_1</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>30</rank>
	<money min="1000" max="2000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n
      
 	  wpn_ak74u  \n
      ammo_5.45x39_fmj = 1 \n
      wpn_beretta \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_1_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_1</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>30</rank>
	<money min="1000" max="2000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_toz34  \n
      ammo_12x76_zhekan = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_1_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_1</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>30</rank>
	<money min="1000" max="2000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n
      
 	  wpn_ak74  \n
      ammo_5.45x39_fmj = 1 \n
      wpn_pm  \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="sim_default_stalker_1_default_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_1</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>30</rank>
	<money min="1000" max="2000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74  \n
      ammo_12x70_buck  = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_1_default_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_1</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>30</rank>
	<money min="1000" max="2000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n
      
 	  wpn_ak74u = 1 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_hpsa = 1 \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_1_default_6" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_1</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>30</rank>
	<money min="1000" max="2000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n
      
 	  wpn_ak74 = 1 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_hpsa \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_1_default_7" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_1</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>30</rank>
	<money min="1000" max="2000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74u  \n
      ammo_5.45x39_fmj = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_1_default_8" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_1</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>30</rank>
	<money min="1000" max="2000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n
      
 	  wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_beretta  \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_1_default_9" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_1</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>30</rank>
	<money min="1000" max="2000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_l85 \n
      ammo_5.56x45_ss190  = 1 \n
      wpn_hpsa \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  stalker expirienced 2  -->

  <specific_character id="sim_default_stalker_2_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_2</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>40</rank>
	<money min="1500" max="3500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n

      wpn_wincheaster1300 \n
      ammo_12x70_buck = 1 \n      
      wpn_beretta \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_2_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_2</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>40</rank>
	<money min="1500" max="3500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n

      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n      
	  wpn_colt1911 \n
      ammo_11.43x23_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_2_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_2</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>40</rank>
	<money min="1500" max="3500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n

      wpn_ak74 \n
      ammo_5.45x39_ap = 1 \n
      wpn_beretta \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_2_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_2</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>40</rank>
	<money min="1500" max="3500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n

      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n      
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_2_default_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_2</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>40</rank>
	<money min="1500" max="3500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n

      wpn_wincheaster1300  \n
      ammo_12x70_buck = 1 \n      
      wpn_hpsa \n
      ammo_9x19_pbp = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_2_default_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_2</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>40</rank>
	<money min="1500" max="3500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n

      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_beretta \n
      ammo_9x19_pbp = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_2_default_6" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_2</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>40</rank>
	<money min="1500" max="3500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n

      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n 
      wpn_colt1911 = 1 \n
      ammo_11.43x23_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_2_default_7" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_2</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>40</rank>
	<money min="1500" max="3500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n

	  wpn_ak74 = 1 \n
      ammo_5.45x39_ap = 1 \n
      wpn_beretta \n
      ammo_9x19_pbp = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_2_default_8" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_2</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>40</rank>
	<money min="1500" max="3500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n

      wpn_wincheaster1300 \n
      ammo_12x70_buck = 1 \n
	  ammo_12x76_zhekan = 1 \n
      wpn_ak74u \n
	  ammo_5.45x39_fmj = 1 \n
	  wpn_colt1911 \n
      ammo_11.43x23_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_2_default_9" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_2</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>40</rank>
	<money min="1500" max="3500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n

      wpn_mp5 \n
      ammo_9x19_fmj = 1 \n
      wpn_toz34  \n
      ammo_12x76_zhekan = 1 \n
	  grenade_rgd5 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  stalker veteran  -->

  <specific_character id="sim_default_stalker_3_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_3</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>50</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_val = 1, scope \n
      ammo_9x39_ap = 1 \n
      wpn_sig220 = 1, silencer \n
      ammo_11.43x23_fmj = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_3_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_3</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>50</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_spas12 = 1 \n
      ammo_12x76_zhekan = 1 \n
      wpn_colt1911 = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_3_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_3</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>50</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 \n
      ammo_5.56x45_ap = 1 \n
      wpn_colt1911 = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_3_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_nauchniy</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_3</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>50</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
    <supplies>
      [spawn] \n
      
      wpn_g36 \n
      ammo_5.56x45_ap = 1 \n
      wpn_spas12 \n
      ammo_12x70_buck = 1 \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_fmj = 1 \n
      grenade_f1 = 2 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_3_default_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_3</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>50</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_spas12 \n
      ammo_12x76_zhekan = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_3_default_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_3</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>50</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 = 1 = 1 \n
      ammo_5.56x45_ap = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_fmj = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_3_default_6" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_2_mask</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_3</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\stalker\</snd_config>

    <rank>50</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n
      
      wpn_spas12 \n
      ammo_12x76_zhekan = 1 \n
      wpn_sig220 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_3_default_7" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_3</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>50</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_3</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 \n
      ammo_5.56x45_ap = 1 \n
	  wpn_usp \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_3_default_8" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_nauchniy</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_3</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>50</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
    <supplies>
      [spawn] \n
      
      wpn_lr300 \n
      ammo_5.56x45_ap = 1 \n
      wpn_sig220 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_3_default_9" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_3</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>50</rank>
	<money min="2500" max="5000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_3</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 \n
      ammo_5.56x45_ap = 1 \n
      wpn_desert_eagle \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  stalker master  -->

  <specific_character id="sim_default_stalker_4_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_4</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>60</rank>
	<money min="5000" max="10000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_4</visual>
    <supplies>
      [spawn] \n
 	  
      wpn_protecta \n
      ammo_12x76_zhekan = 1 \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_4_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_4</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>60</rank>
	<money min="5000" max="10000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_fn2000 \n
      ammo_5.56x45_ap = 1 \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  

  <specific_character id="sim_default_stalker_4_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_4</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>60</rank>
	<money min="5000" max="10000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_groza = 1 \n
      ammo_9x39_ap = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_stalker_4_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_neutral_nauchniy</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_stalker_4</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\stalker\</snd_config>

    <rank>60</rank>
	<money min="5000" max="10000" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
    <supplies>
      [spawn] \n
      
      wpn_vintorez \n
      ammo_9x39_ap = 1 \n
	  wpn_sig220 = 1 \n
	  ammo_11.43x23_hydro = 1 \n
      wpn_spas12 \n
      ammo_12x76_zhekan = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"

#include "gameplay\character_sell_weapons.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>



		<!--  military novice  -->
  <specific_character id="sim_default_military_0_default" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_Soldier_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_military_0</class>
    <community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\military\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_2</visual>
    <supplies>

      [spawn] \n
	  wpn_ak74u \n
      ammo_5.45x39_fmj = 1 \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  military expirienced  -->
  <specific_character id="sim_default_military_1_default" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_Soldier_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_military_1</class>
    <community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\military\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_2</visual>
    <supplies>
      [spawn] \n
	  wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
	  wpn_pm \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


	<!--  military expirienced 2  -->
  <specific_character id="sim_default_military_2_default_0" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_military_2</class>
    <community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_2</visual>
    <supplies>
      [spawn] \n
	  
      wpn_ak74 \n
      ammo_5.45x39_ap = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_military_2_default_1" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Soldier_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_military_2</class>
    <community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_2</visual>
    <supplies>
      [spawn] \n
	  
      wpn_abakan \n
      ammo_5.45x39_fmj = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  military veteran  -->

  <specific_character id="sim_default_military_3_default_0" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_Soldier_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_military_3</class>
    <community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\military\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>
      [spawn] \n
	  
      wpn_abakan \n
      ammo_5.45x39_ap = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  military master  -->

  <specific_character id="sim_default_military_4_default_0" team_default = "1">
    <name>GENERATE_NAME_captain</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_military_4</class>
    <community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\military\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>
      [spawn] \n
	  
      wpn_groza \n
      ammo_9x39_ap = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="sim_default_military_4_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_military_4</class>
    <community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\military\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>
      [spawn] \n
	  
      wpn_val = 1 \n
      ammo_9x39_ap = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_military_4_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Soldier_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_military_4</class>
    <community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_03\military\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>
      [spawn] \n
	  
      wpn_abakan = 1, scope\n
      ammo_5.45x39_ap = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
		<!--  military sniper  -->

  <specific_character id="sim_default_military_3_default_sniper" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Soldier_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_military_3_sniper</class>
    <community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\military\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_svd = 1 \n
      ammo_7.62x54_7h1 = 1 \n
      wpn_fort = 1 \n
      ammo_9x18_fmj = 1 \n

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

<!-- 														 -->
<!-- 						Monolith						 -->
<!-- 														 -->

				<!--  monolith novice  -->

 <specific_character id="sim_default_monolith_0_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_0</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74u \n
      ammo_5.45x39_fmj = 1 \n
	  wpn_fort \n
      ammo_9x18_fmj = 1 \n		

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"

#include "gameplay\character_dialogs.xml"
  </specific_character>

 <specific_character id="sim_default_monolith_0_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_0</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
	  wpn_pm \n
      ammo_9x18_fmj = 1 \n		

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"

#include "gameplay\character_dialogs.xml"
  </specific_character>

 <specific_character id="sim_default_monolith_0_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_0</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>30</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74u \n
      ammo_5.45x39_fmj = 1 \n
	  wpn_fort \n
      ammo_9x18_fmj = 1 \n		

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"

#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  monolith expirienced  -->

  <specific_character id="sim_default_monolith_1_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_1</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_wincheaster1300 \n
      ammo_12x70_buck = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
	  grenade_rgd5 = 1 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="sim_default_monolith_1_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_1</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_l85 \n
      ammo_5.56x45_ss190 = 1 \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
	  grenade_rgd5 = 1 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_monolith_1_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_1</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_pm \n
      ammo_9x18_fmj = 1 \n
	  grenade_rgd5 = 1 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>
  
  <specific_character id="sim_default_monolith_1_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_1</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
	  grenade_rgd5 = 1 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  monolith expirienced 2  -->

  <specific_character id="sim_default_monolith_2_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_2</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_l85 \n
      ammo_5.56x45_ap = 1 \n
      wpn_walther \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

  <specific_character id="sim_default_monolith_2_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_2</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.45x39_ap = 1 \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

  <specific_character id="sim_default_monolith_2_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_2</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_lr300 = 1 \n
      ammo_5.56x45_ss190 = 1 \n
      wpn_fort \n
      ammo_9x18_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

  <specific_character id="sim_default_monolith_2_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_2</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 = 1 \n
      ammo_5.45x39_fmj = 1 \n
      wpn_beretta \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

  <specific_character id="sim_default_monolith_2_default_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_2</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_lr300 = 1, scope \n
      ammo_5.56x45_ss190 = 1 \n
      wpn_hpsa \n
      ammo_9x19_fmj = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

  <specific_character id="sim_default_monolith_2_default_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_2</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_ak74 \n
      ammo_5.56x45_ap = 1 \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

  <specific_character id="sim_default_monolith_2_default_6" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_2</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_l85 = 1 \n
      ammo_5.56x45_ap = 1 \n
      wpn_pm \n
      ammo_9x18_pmm = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

  <specific_character id="sim_default_monolith_2_default_7" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_2</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\monolith\</snd_config>

    <rank>45</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_abakan = 1, scope \n
      ammo_5.45x39_ap = 1 \n
      wpn_fort \n
      ammo_9x18_pmm = 1 \n
      grenade_rgd5 = 2 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

		<!--  monolith veteran  -->

  <specific_character id="sim_default_monolith_3_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_3</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\monolith\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 \n
      ammo_5.56x45_ap = 1 \n
      wpn_walther = 1 \n
      ammo_9x19_pbp = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_monolith_3_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_3</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\monolith\</snd_config>

    <rank>70</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_val \n
      ammo_9x39_ap = 1 \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_fmj = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_monolith_3_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_3</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\monolith\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_3</visual>
    <supplies>
      [spawn] \n
      
      wpn_val = 1, scope \n
      ammo_9x39_ap = 1 \n
      wpn_sig220 = 1, silencer \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_monolith_3_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_1</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_3</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\monolith\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_1</visual>
    <supplies>
      [spawn] \n
      
      wpn_svd \n
      ammo_7.62x54_7h1 = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_fmj = 1 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_monolith_3_default_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_3</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\monolith\</snd_config>

    <rank>55</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_3</visual>
    <supplies>
      [spawn] \n
      
      wpn_sig550 = 1 \n
      ammo_5.56x45_ap = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 3 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

		<!--  monolith master  -->

  <specific_character id="sim_default_monolith_4_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_4</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\monolith\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n
      
      wpn_vintorez = 1 \n
      ammo_9x39_ap = 1 \n
      wpn_sig220 = 1, silencer \n
      ammo_11.43x23_hydro = 1 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_monolith_4_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_4</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\monolith\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_groza \n
      ammo_9x39_ap = 1 \n
      wpn_sig220 = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_monolith_4_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_4</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\monolith\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_protecta \n
      ammo_12x76_zhekan = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sim_default_monolith_4_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_monolit_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sim_default_monolith_4</class>
    <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_02\monolith\</snd_config>

    <rank>60</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_4</visual>
    <supplies>
      [spawn] \n
      
      wpn_g36 \n
      ammo_5.45x39_ap = 1 \n
      wpn_usp \n
      ammo_11.43x23_hydro = 1 \n
      grenade_f1 = 4 \n

#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

<!-- 														 -->
<!-- 						Zombied							 -->
<!-- 														 -->

					<!--  zombied stalker novice  -->
  
<specific_character id="sim_default_zombied_1_default_0" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>

		<class>sim_default_zombied_1</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>

		<rank>0</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombied\stalker_zombied_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn]\n
			
      		wpn_ak74u \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_fort \n
      		ammo_9x18_fmj = 1 \n

#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="sim_default_zombied_1_default_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>

		<class>sim_default_zombied_1</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>

		<rank>0</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombied\stalker_zombied_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn]\n
			
      		wpn_wincheaster1300 \n
      		ammo_12x70_buck = 1 \n
      		wpn_pm \n
      		ammo_9x18_fmj = 1 \n

#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
  			  
<specific_character id="sim_default_zombied_1_default_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_1</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>

		<class>sim_default_zombied_1</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>

		<rank>0</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombied\stalker_zombied_1</visual>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn]\n
			
      		wpn_mp5 \n
      		ammo_9x19_fmj = 1 \n
      		wpn_pm \n
      		ammo_9x18_fmj = 1 \n

#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

				<!--  zombied stalker  -->

<specific_character id="sim_default_zombied_2_default_0" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>

		<class>sim_default_zombied_2</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>

		<rank>10</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombied\stalker_zombied_2</visual>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn]\n
      		wpn_ak74u \n
      		ammo_5.45x39_fmj = 1 \n
      		wpn_fort \n
      		ammo_9x18_fmj = 1 \n

#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="sim_default_zombied_2_default_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>

		<class>sim_default_zombied_2</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>

		<rank>10</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombied\stalker_zombied_2</visual>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn]\n
			
      		wpn_wincheaster1300 \n
      		ammo_12x70_buck = 1 \n
      		wpn_hpsa \n
      		ammo_9x19_fmj = 1 \n

#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="sim_default_zombied_2_default_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>

		<class>sim_default_zombied_2</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>

		<rank>10</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombied\stalker_zombied_2</visual>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn]\n
			
      		wpn_mp5 = 1 \n
      		ammo_9x19_pbp = 1 \n
      		wpn_hpsa \n

#include "gameplay\character_items_2_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="sim_default_zombied_2_default_3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_inGame2_Zombied_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio></bio>

		<class>sim_default_zombied_2</class>
		<community>zombied</community> 
		<snd_config>characters_voice\human_01\zombied\</snd_config>

		<rank>10</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombied\stalker_zombied_2</visual>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn]\n
			
			wpn_ak74 \n
      		ammo_5.45x39_fmj = 1 \n
			wpn_colt1911 \n
      		ammo_11.43x23_fmj = 1 \n

#include "gameplay\character_items_2_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

					<!--  zombied soldier  -->

<specific_character id="sim_default_zombied_3_default_0" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_Zombied_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>sim_default_zombied_3</class>
    <community>zombied</community> 
    <snd_config>characters_voice\human_01\zombied\</snd_config>

    <rank>20</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn]\n
      
      wpn_ak74u = 1 \n
      ammo_5.45x39_fmj = 1 \n
	  wpn_fort \n
      ammo_9x18_fmj = 1 \n

#include "gameplay\character_items_nd_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="sim_default_zombied_3_default_1" team_default = "1">
    <name>GENERATE_NAME_sergeant</name>
    <icon>ui_inGame2_Zombied_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>sim_default_zombied_3</class>
    <community>zombied</community> 
    <snd_config>characters_voice\human_01\zombied\</snd_config>

    <rank>20</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <crouch_type>0</crouch_type>
    <supplies>
      	[spawn]\n
		
   	    wpn_ak74 = 1 \n
      	ammo_5.45x39_fmj = 1 \n
	 	wpn_fort \n
     	ammo_9x18_pmm = 1 \n

#include "gameplay\character_items_nd_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="sim_default_zombied_3_default_2" team_default = "1">
    <name>GENERATE_NAME_lieutenant</name>
    <icon>ui_inGame2_Zombied_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>sim_default_zombied_3</class>
    <community>zombied</community> 
    <snd_config>characters_voice\human_01\zombied\</snd_config>

    <rank>20</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn]\n
	
   	wpn_abakan = 1 \n
    ammo_5.45x39_fmj = 1 \n
	wpn_fort \n
    ammo_9x18_pmm = 1 \n

#include "gameplay\character_items_nd_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="sim_default_zombied_3_default_3" team_default = "1">
    <name>GENERATE_NAME_private</name>
    <icon>ui_inGame2_Zombied_3</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>sim_default_zombied_3</class>
    <community>zombied</community> 
    <snd_config>characters_voice\human_01\zombied\</snd_config>

    <rank>20</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <crouch_type>0</crouch_type>
    <supplies>
      	[spawn]\n
		
   	    wpn_ak74 = 1 \n
      	ammo_5.45x39_fmj = 1 \n
	 	wpn_fort \n
     	ammo_9x18_pmm = 1 \n

#include "gameplay\character_items_nd_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

				<!--  zombied stalker master -->

<specific_character id="sim_default_zombied_4_default_0" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Zombied_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>sim_default_zombied_4</class>
    <community>zombied</community> 
    <snd_config>characters_voice\human_01\zombied\</snd_config>

    <rank>25</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_zombied\stalker_zombied_4</visual>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn]\n
      
      wpn_sig550 \n
      ammo_5.56x45_ap = 1 \n
      wpn_walther \n
      ammo_9x19_pbp = 1 \n

#include "gameplay\character_items_3_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"

    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>  


<specific_character id="sim_default_zombied_4_default_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Zombied_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>sim_default_zombied_4</class>
    <community>zombied</community> 
    <snd_config>characters_voice\human_01\zombied\</snd_config>

    <rank>25</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_zombied\stalker_zombied_4</visual>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn]\n
      
      wpn_spas12 = 1 \n
      ammo_12x76_zhekan = 1 \n
      wpn_usp = 1 \n
      ammo_11.43x23_hydro = 1 \n

#include "gameplay\character_items_3_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"

    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>  


<specific_character id="sim_default_zombied_4_default_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Zombied_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>sim_default_zombied_4</class>
    <community>zombied</community> 
    <snd_config>characters_voice\human_01\zombied\</snd_config>

    <rank>25</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_zombied\stalker_zombied_4</visual>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn]\n
      
      wpn_groza \n
      ammo_9x39_ap = 1 \n
      wpn_sig220  \n
      ammo_11.43x23_fmj = 1 \n

#include "gameplay\character_items_3_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"

    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>  


<specific_character id="sim_default_zombied_4_default_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_Zombied_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>

    <class>sim_default_zombied_4</class>
    <community>zombied</community> 
    <snd_config>characters_voice\human_01\zombied\</snd_config>

    <rank>25</rank>
    <reputation>0</reputation>

    <visual>actors\stalker_zombied\stalker_zombied_4</visual>
    <crouch_type>0</crouch_type>
    <supplies>
      [spawn]\n
      
      wpn_pkm  \n
      ammo_pkm_100 = 1 \n
      wpn_colt1911 \n
      ammo_11.43x23_hydro = 1 \n

#include "gameplay\character_items_3_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"

    </supplies>
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>  

		<!--  test_killer  -->

  <specific_character id="test_killer" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>test_killer</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="test_silencer_character" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>test_silencer_character</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>35</rank>
    <reputation>0</reputation>
	<money min="1000" max="2000" infinitive="0"/>
    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n
	  
      wpn_lr300 = 1, silencer \n
      ammo_5.56x45_ss190 = 1 \n
      wpn_colt1911 \n
      ammo_11.43x23_fmj  = 1 \n
      grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


		<!--  studio  -->

  <specific_character id="sky_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sky_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_nebo\stalker_nebo_1</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="sky_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sky_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_nebo\stalker_nebo_2</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="sky_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sky_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_nebo\stalker_nebo_3</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="ban_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>ban_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_1</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="ban_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>ban_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_2</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="ban_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>ban_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_3</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="ban_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>ban_4</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="ban_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>ban_5</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_bandit\stalker_bandit_4</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="sta_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sta_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_1</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="sta_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sta_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="sta_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sta_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="sta_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sta_4</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sta_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sta_5</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_3</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="sta_6" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sta_6</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_neutral\stalker_neutral_4</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="dut_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>dut_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_dolg\stalker_dolg_1</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="dut_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>dut_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_dolg\stalker_dolg_2</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="dut_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>dut_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_dolg\stalker_dolg_2_mask</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="dut_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>dut_4</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_dolg\stalker_dolg_3</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="dut_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>dut_5</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_dolg\stalker_dolg_4</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="fre_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>fre_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_freedom\stalker_freedom_1</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="fre_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>fre_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_freedom\stalker_freedom_2</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="fre_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>fre_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_freedom\stalker_freedom_2_mask</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="fre_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>fre_4</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_freedom\stalker_freedom_3</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="fre_5" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>fre_5</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_freedom\stalker_freedom_4</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="mon_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>mon_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_1</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="mon_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>mon_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_2</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="mon_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>mon_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_3</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="mon_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>mon_4</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_monolith\stalker_monolith_4</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="zom_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>zom_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_zombied\stalker_zombied_1</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="zom_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>zom_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_zombied\stalker_zombied_2</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="zom_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>zom_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_zombied\stalker_zombied_3</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="zom_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>zom_4</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_zombied\stalker_zombied_4</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="mil_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>mil_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_1</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="mil_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>mil_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_2</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="mil_3" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>mil_3</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_3</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="mil_4" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>mil_4</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_soldier_4</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="mer_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>mer_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_2</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>


  <specific_character id="mer_2" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>mer_2</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_merc\stalker_merc_4</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

  <specific_character id="sci_1" team_default = "1">
    <name>GENERATE_NAME_stalker</name>
    <icon>ui_inGame2_merc_2</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>sci_1</class>
    <community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\stalker\</snd_config>

    <rank>60</rank>
	<money min="1500" max="2500" infinitive="0"/>
    <reputation>0</reputation>

    <visual>actors\stalker_soldier\stalker_ecolog_military</visual>
    <supplies>
      [spawn] \n

    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
  </specific_character>

</xml>
