
VertexLitGeneric
{
	"$basetexture"	"models\player\stenli\aliens\drake\body"
        "$bumpmap"      "models\player\stenli\aliens\drake\body_n"
  
         "$phong" "1"
//	"$phongexponent" "4"	    
        "$phongexponenttexture"	"models\player\stenli\aliens\drake\body_s"
        "$phongboost"	"1"
	"$phongfresnelranges"	"[.05 .25 1]"
              
	 
	"$nocull"	1
        "$translucent" 0
        "$alphatest" 0									

}
 