Vertexlitgeneric
{

	$basetexture                "models\weapons\v_models\BrowningHP\BHP_D"
        $bumpmap                   "models\weapons\v_models\BrowningHP\BHP_N"
	"$normalmapalphaenvmapmask" "1"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ 0.035 0.035 0.055 ]"

	"$phong"     "1"
	"$phongboost"   "0.5"
	"$phongfresnelranges"      "[5 10 10]"
	"$phongtint"                   "[0.09 0.1 0.12]"
	"$phongalbedotint"	"1"
	"$phongalbedoboost"	"48" 
	$phongexponenttexture           "models\weapons\v_models\BrowningHP\BHP_S"

	"$rimlight" 	"1"
	"$rimlightexponent" 	"88"	
	"$rimlightboost"	"0.2"
	"$rimmask" 	"1"
}