//4Echo was here

Vertexlitgeneric
{

	$basetexture                "models\weapons\v_models\BrowningHP\RMR_D"
        $bumpmap                   "models\weapons\v_models\BrowningHP\RMR_N"
	"$normalmapalphaenvmapmask" "1"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ 0.03 0.04 0.06 ]"

	"$phong"     "1"
//	"$phongexponent"  "15"
	"$phongboost"   "4"
	"$phongfresnelranges"      "[1 3 6]"
	"$phongtint"                   "[0.09 0.1 0.12]" 
	$phongexponenttexture           "models\weapons\v_models\BrowningHP\RMR_S"

	"$rimlight" 	"1"
	"$rimlightexponent" 	"88"	
	"$rimlightboost"	"0.2"
	"$rimmask" 	"1"
	"$no_draw"	"1"


}