VertexLitGeneric
{
	"$basetexture"	"models\player\blacklight\TX_BLhelmet_B1_Dif"
	"$bumpmap"	"models\player\blacklight\TX_BLhelmet_B1_n"
	"$envmap"	env_cubemap
	"$envmaptint" "[ .1 .1 .1 ]"
	"$envmapconstrast" "1"
	"$phong" "10"
	"$phongboost"   "0.5"
	"$phongfresnelranges" "[0.2 .5 10]"
	"$phongalbedotint" "1"
	"$normalmapalphaenvmapmask" "1"


// Rim lighting parameters
	//"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "1"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "1"										// Boost for ambient cube component of rim lighting

}