"VertexLitGeneric"
{
	"$baseTexture" "models\player\ct_gaylo3/masterchief_base"
	"$bumpmap" "models\player\ct_gaylo3/SpartanNormalST"
	"$surfaceprop" "glass"
	"$envmap" "env_cubemap"
	"$envmapcontrast" 1
	"$envmapsaturation" "[.7 .7 .7]"
}
