VertexLitGeneric
{
"$basetexture"	"models\player\vad36l4d2\producer_head"
$bumpmap "models\player\vad36l4d2\producer_head_normal"
$phong 1
$phongboost "1.4"
$phongtint "[.85 .85 1]"
$phongfresnelranges "[.2 .5 5]"
$nodecal 1
$ambientocclusion 1
$diffuseexp "1.5"
}
