"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\sten\mag"
   	"$bumpmap" "models\weapons\v_models\sten\mag_normal"
//	"$envmap" "env_cubemap"
//	"$normalmapalphaenvmapmask" "1"
	"$phong" "1"
	"$phongexponent" "32"
	"$phongboost" "1"
	"$halflambert" "1"
	"$phongfresnelranges" "[1 6 12]"
	"$phongalbedotint" "1"
}
