$modelname "weapons\v_thompson.mdl"
$model "gun" "v_thompson_reference.smd"
$cdmaterials "models\weapons\v_models\sten\"
$cdmaterials "models\weapons\v_models\hands\"
$texturegroup skinfamilies
{
	{"v_axis_sleeve.vmt"
 "v_hand.vmt"
}
 	{"us_sleeve.vmt"
 "v_hand.vmt"
}
 }
$hboxset "default"
$hbox 0 "ValveBiped.Bip01_L_Clavicle" 0.000  -1.475  -2.565  6.543  3.522  3.288
$hbox 0 "ValveBiped.Bip01_L_UpperArm" 0.000  -3.390  -1.804  17.598  2.816  3.686
$hbox 0 "ValveBiped.Bip01_L_Forearm" -2.499  -3.093  -1.804  11.482  2.450  3.005
$hbox 0 "ValveBiped.Bip01_L_Hand" -0.235  -1.528  -1.818  4.577  1.085  2.546
$hbox 0 "ValveBiped.Bip01_L_Finger4" -0.991  -0.937  -0.425  1.640  0.729  0.941
$hbox 0 "ValveBiped.Bip01_L_Finger3" -0.844  -0.622  -1.298  1.997  0.868  0.605
$hbox 0 "ValveBiped.Bip01_L_Finger2" -0.706  -0.569  -0.616  2.019  0.757  1.058
$hbox 0 "ValveBiped.Bip01_L_Finger1" -0.437  -0.472  -0.982  2.044  0.835  0.509
$hbox 0 "ValveBiped.Bip01_L_Finger0" -0.686  -0.990  -0.784  1.790  1.167  1.279
$hbox 0 "ValveBiped.Bip01_L_Finger01" -0.073  -0.490  -0.628  1.805  0.594  0.676
$hbox 0 "ValveBiped.Bip01_L_Finger02" -0.276  -0.490  -0.617  1.621  0.551  0.498
$hbox 0 "ValveBiped.Bip01_L_Ulna" -4.399  -2.569  -1.741  0.165  2.830  2.765
$hbox 0 "ValveBiped.Bip01_L_Wrist" -5.849  -2.178  -1.735  1.076  2.186  2.376
$hbox 0 "ValveBiped.Bip01_L_Elbow" -2.827  -3.093  -1.804  1.681  2.816  3.005
$hbox 0 "ValveBiped.Bip01_L_Bicep" 0.000  0.000  0.000  3.457  2.282  1.975
$hbox 0 "ValveBiped.Bip01_R_Hand" -0.233  -1.338  -2.515  4.291  1.102  1.930
$hbox 0 "ValveBiped.Bip01_R_Finger4" -0.779  -0.913  -0.647  1.517  0.393  0.424
$hbox 0 "ValveBiped.Bip01_R_Finger3" -0.820  -0.761  -0.607  1.836  0.759  0.621
$hbox 0 "ValveBiped.Bip01_R_Finger2" -0.867  -0.739  -0.674  1.906  0.592  0.605
$hbox 0 "ValveBiped.Bip01_R_Finger1" -1.751  -0.660  -0.509  1.974  0.636  0.625
$hbox 0 "ValveBiped.Bip01_R_Finger0" -1.216  -1.368  -1.227  2.254  1.531  0.795
$hbox 0 "ValveBiped.Bip01_R_Finger01" -0.251  -0.619  -0.862  1.207  0.937  0.634
$hbox 0 "ValveBiped.Bip01_R_Finger02" -0.388  -0.495  -0.558  1.517  0.517  0.561
$hbox 0 "ValveBiped.Rthumb_web_bulge" -1.286  -1.046  -0.638  0.431  1.111  1.375
$hbox 0 "ValveBiped.Bip01_R_Wrist" -4.579  -2.288  -1.992  1.082  2.060  1.346
$hbox 0 "v_thompson" -4.443  -7.240  0.000  0.000  0.000  13.906
$hbox 0 "v_thompson.torus" -12.206  -6.046  -7.213  19.983  4.337  3.614
$hbox 0 "v_thompson.magazine" -6.643  -0.936  -0.654  2.886  1.084  0.645
// Model uses material "v_axis_sleeve.vmt"
// Model uses material "v_hand.vmt"
// Model uses material "mag.vmt"
// Model uses material "sten.vmt"
// Model uses material "Strap.vmt"
// Model uses material "us_sleeve.vmt"
$attachment "0" "v_thompson.root5" 14.00 0.00 1.50 rotate -0.00 0.00 0.00
$attachment "1" "v_thompson.root5" 1.50 0.50 0.50 rotate -45.00 90.00 -90.00
$surfaceprop "default"
$illumposition 6.272 -1.251 -35.933
$sequence idle "idle" ACT_VM_IDLE 1 fps 12.00
$sequence reload "reload" ACT_VM_RELOAD 1 fps 32.00 {
  { event 5004 1 "Weapon_Thompson.Draw" }
  { event 5004 9 "Weapon_Thompson.ClipOut" }
  { event 5004 9 "Player.ReloadRustle" }
  { event 5004 41 "Weapon_Thompson.ClipIn" }
  { event 5004 75 "Weapon_Thompson.Draw" }
  { event 5004 72 "Weapon_Thompson.BoltBack" }
  { event 5004 75 "Weapon_Thompson.BoltForward" }
}

$sequence draw "draw" ACT_VM_DRAW 1 fps 32.00 {
  { event 5004 1 "Weapon_Thompson.Draw" }
}

$sequence shoot1 "shoot1" ACT_VM_PRIMARYATTACK 1 fps 50.00 {
  { event 5001 0 "31" }
  { event 6002 2 "0" }
}

$sequence shoot2 "shoot2" ACT_VM_PRIMARYATTACK 2 fps 50.00 {
  { event 5001 0 "41" }
  { event 6002 2 "0" }
}

$sequence shoot3 "shoot3" ACT_VM_PRIMARYATTACK 2 fps 50.00 {
  { event 5001 0 "41" }
  { event 6002 2 "0" }
}

$sequence empty_idle "empty_idle" ACT_VM_IDLE_EMPTY 1 fps 30.00
$sequence hand_signal "hand_signal" ACT_VM_HAND_SIGNAL 1 fps 30.00
$sequence punch "punch" ACT_VM_SECONDARYATTACK 1 fps 33.00 {
  { event 5004 1 "Weapon_Thompson.Draw" }
}