"VertexLitGeneric"
{
	"$baseTexture" "models\player\bbs_93x_net\girl\brs\brscape"
	"$bumpmap" "models\player\bbs_93x_net\girl\brs\brscapenormalmap"
	"$envmapcontrast" 1
	"$surfaceprop" "flesh"
	"$model" 1
	"$nocull" 1

	"$phong" "1"
	"$phongboost"	"5"
	"$phongfresnelranges"	"[0.50 0.5 1]"
	"$halflambert" "1"
}
