VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\herbsuberak\acog"
	"$envmap" "env_cubemap"
	"$bumpmap" "models\weapons\v_models\herbsuberak\acog_norm"
	"$normalmapalphaenvmapmask" "1"
	"$envmaptint" "[ 0.6 0.6 0.6 ]"
}