"VertexlitGeneric"
{
	"$basetexture" "models\weapons\v_models\PDR\body_tan"
        "$bumpmap" "models\weapons\v_models\PDR\body_normal"
        
	"$phong" "0.3"
	"$phongexponent" "15"
	"$phongboost" "3"	
	"$phongfresnelranges"	"[.3 .5 3]"
	
  "$rimlight" "1"						
	"$rimlightexponent" "20"				
	"$rimlightboost" ".25"
}