VertexLitGeneric
{
	$baseTexture models\player\items\medic\medic_wintercoat
	$bumpMap models\player\items\medic\medic_wintercoat_normal
	
	$lightWarpTexture models\player\pyro\pyro_lightwarp
	$detail effects/tiledfire/fireLayeredSlowTiled512.vtf
	$detailscale "5"
	$detailblendfactor .01
	$detailblendmode 6
	$yellow 0
	$phong 1
	$phongExponent 20
	$phongBoost 0
	$phongFresnelRanges "[0.3 1 8]"
	
	$rimLight 1
	$rimLightExponent 4
	$rimLightBoost 2
	
	$blendTintByBaseAlpha 1
	$blendTintColorOverBase 0.6
	
	$colorTintBase "{172 152 132}"
	$colorTintTemp 0
	
	$cloakPassEnabled 1
	
	Proxies
	{
		Spy_Invis
		{
		}
		AnimatedTexture
		{
			animatedtexturevar $detail
			animatedtextureframenumvar $detailframe
			animatedtextureframerate 30
		}
		BurnLevel
		{
			resultVar $detailblendfactor
		}
		ItemTintColor
		{
			resultVar $colorTintTemp
		}
		SelectFirstIfNonZero
		{
			srcVar1 $colorTintTemp
			srcVar2 $colorTintBase
			resultVar $color2
		}
		"YellowLevel"
		{
			"resultVar" "$yellow"
		}
		
	}
}