"VertexLitGeneric"
{
"$baseTexture" "models\weapons\v_models\M590\c_590"
"$bumpmap" "models\weapons\v_models\M590\c_590_n"
"$halflambert" 	"1"
"$phong" "1"
"$phongexponent" "45"
"$phongboost" "1"
"$phongfresnelranges"	"[1 6 12]"
"$phongalbedotint" "1"
}

