"VertexlitGeneric"
{
	"$baseTexture" "models\weapons\v_models\trg\trginfid_s"
	"$bumpmap"   "models\weapons\v_models\trg\trginfid_s_normal"
	"$envmap"	"env_cubemap"
	"$envmaptint"	"[0.2 0.2 0.2]"
	"$normalmapalphaenvmapmask" "1"
	"$normalmapalphaphongmask" "1"
	"$phong" 		"1"
	"$phongtint"		"[1 1 0.8]"
	"$phongboost" "1"
    	"$phongfresnelranges"        "[1 6 12]" 
	"$surfaceprop" "Metal"
	"$halflambert" "1"
}