"VertexlitGeneric"
{
	"$baseTexture" "models\weapons\v_models\trg\trginfid"
	"$bumpmap"   "models\weapons\v_models\trg\trginfid_normal"
	"$phong" "1"
        "$phongexponent" "40"
        "$phongfresnelranges" "[1 6 12]"
        "$phongalbedotint" "0.2"
        "$halflambert" "1"
        "$phongexponent" "10"
        "$phongboost" "1"
}